The most comprehensive HALion tutorial
HALion 6 comes with an entire rack full of VST instruments covering all of the major types of synthesis as well as several more exotic methods. This includes the new Anima and Skylab synths which are granular and wave-table machines.
But all of this power and flexibility invariably brings complexity. In our Masterclass HALion tutorial simplifies the material into logical chunks, covering the fundamentals and breaking through the “vocabulary barrier” and showing you step by step how the system works.
From the fundamentals of synthesis, through sampling and all the way to creating your own instrument and control panel to packaging and distributing your sound to the wider world.
Chapter 1. “Introduction and Structure” provides a brief history of the instrument and breaks down its default screen into easy to follow functional areas. We cover terms and conventions unique to HALion (even within the world of Steinberg) and explain the fundamental signal flow and workflow.
Chapter 2. “The User Interface” looks at the basic blocking-and-tackling of navigating the user interface (which can be as challenging as the HAL-9000 for which this VST is named!)
Chapter 3. “Working With Presets” uses the factory content to introduce the basic structure of a program tree and all its associated components. We look at how to locate, activate and use all of the sound-sculpting tools in the 26 editors and how to navigate between layers and nested-layers in the program tree to locate exactly what component you want to change, add or delete.
Chapters 4 and 5 “Build” start with an initialized, completely empty instance of HALion and walk you through the basic moves required to create your own sound from scratch using each of the zone types except sampling.
Chapter 6 ~ 8 “Sampling” gets its own chapter. We look at the routing configuration and channel set up required to create an audio feed directly to HALion. We also explore how use HALion to sample other VST instruments using the side-chain feature. We explore both the manual and automatic sampling and mapping options and even create a virtual acoustic guitar by sampling one in real time using the automatic features. Then apply flex-phrasing and mapping to give it an organic feel.
Chapter 7 “Working With Macros” covers how to create a custom control panel for your sounds using your own artwork and your own custom mapping to allow you to transform your unique sounds into VST Instruments. We conclude by walking through the Library Manager utility to package your new instrument into a VST Sound file for collaboration, distribution or even sale!